Difference between revisions of "ControlTable Recreation"

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:'''None''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "none occurence of lying dead wood".
 
:'''None''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "none occurence of lying dead wood".
 
:'''Low''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "low occurence of lying dead wood".
 
:'''Low''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "low occurence of lying dead wood".
:'''High''' defines the upper limit[why?], in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "high occurence of lying dead wood".
+
:'''High''' defines the upper limit[?], in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "high occurence of lying dead wood".
 
'''LimitsDeadWoodStanding'''
 
'''LimitsDeadWoodStanding'''
 
:'''None''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "none occurence of standing dead wood".
 
:'''None''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "none occurence of standing dead wood".
 
:'''Low''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "low occurence of standing dead wood".
 
:'''Low''' defines the upper limit, in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "low occurence of standing dead wood".
:'''High''' defines the upper limit[why?], in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "high occurence of standing dead wood".
+
:'''High''' defines the upper limit[?], in m<sup>3</sup>sk per hectare at the plot-level[?], of a forest to be classified as having "high occurence of standing dead wood".
  
 
== Soil damage ==
 
== Soil damage ==

Revision as of 12:08, 26 August 2009


In the recreation control table you can configure how the recreational values of the forests are calculated.

Dead wood category settings

Allows you to control how dead wood should be regarded in the simulations, with respect to recreation.

LimitsDeadWoodLying

None defines the upper limit, in m3sk per hectare at the plot-level[?], of a forest to be classified as having "none occurence of lying dead wood".
Low defines the upper limit, in m3sk per hectare at the plot-level[?], of a forest to be classified as having "low occurence of lying dead wood".
High defines the upper limit[?], in m3sk per hectare at the plot-level[?], of a forest to be classified as having "high occurence of lying dead wood".

LimitsDeadWoodStanding

None defines the upper limit, in m3sk per hectare at the plot-level[?], of a forest to be classified as having "none occurence of standing dead wood".
Low defines the upper limit, in m3sk per hectare at the plot-level[?], of a forest to be classified as having "low occurence of standing dead wood".
High defines the upper limit[?], in m3sk per hectare at the plot-level[?], of a forest to be classified as having "high occurence of standing dead wood".

Soil damage

Allows you to control how any soil damages should be regarded in the simulations, with respect to recreation.

AvoidSoilDamage

True implies that soil damages should be avoided by more careful harvests, False do not.

SoilDamageCost (only if True is selected above)

Defines the cost, in SEK per m3sk, of more careful harvests to avoid soil damages.